Futurelab Resources


Futurelab resources

Computer games and learning handbook

Aimed at teachers and those interested in using games with an educational intent, this handbook aims to provide some useful anchoring points for educators to make sense of the area and to develop practical approaches for the use of computer games as a medium for learning.It is assumed by some that the models games employ lead to learning, as young people effectively learn how to play without necessarily being explicitly taught, doing vast amounts of reading or interacting with others; while others see games as boring, tedious, time-consuming, and repetitive.
Both of these viewpoints can be true: as stated the impact of a game is dependent on the game itself, but also the player, circumstance of use, mediation of the teacher and other players. In fact, many academic researchers of young people’s uses of digital media argue, counter to the hype, that computer games have been insufficiently well researched as a medium for learning.
In this handbook we aim to summarise not only the key theories around why they are considered to have potential, but how they have been used in the past, how they are used for learning in a family context, which attributes lead to learning, and considerations for using them with young people.  Download the book         

Connect: Why should you use social media?

Available to purchase from Futurelab now, this resource introduces teachers to social media, bringing together the latest research with practical exercises that can be used in the classroom.  It includes an engaging A2 poster designed to be put up in the classroom or staffroom to provoke further exploration of this topic. The first section ‘teacher as professional’ draws on the latest research to identify the advantages of engaging with social media and gives a top level view of how it can benefit your students.  Find out more 



   Future Thinking Teachers Pack

 This free resource supports teachers and learners to develop approaches to exploring the future that are not about making predictions, but about considering possible, probable and preferable futures in order to support action and decision making in the present.  Find out more






About the author

Comments are closed.

Powered by WordPress | Two Thirds Design